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Genre: Casual, Movie/TV based, Puzzle :: Players: 1 :: Released: 07/7/08

South Park Imagination land Review

Developer: Mr Goodliving

Pros

Game Features

Rating/100

Very addicitve

Cons

Same levels as Circus Extreme

Sound
Vibration
Help
Save Option
Highscore
Suspend/Resume
Bus/Tube Friendly
See Compatible Handsets

82

Graphics

80

Sound

75

Controls

86

Playability

85

Lastability

83

Review Details
Handset Nokia N81 8Gb
Time Played 4 hours
Game Progress Won the first two prizes

Costas Stephanides’s Review

Review Date: 07/7/08

There's life in this old camel yet.


There's been a few interesting changes in mobile games recently. EA bought the Hasbro licence and have since revamped some not so old Glu titles such Monopoly Tycoon. I-play have also got a new licence with Moto GP and have followed THQ's MotoGP 07 with their own 08 version. Naturally, when they get a new licence, developers love to put their stamp on it and make their own. Imaginationland sits in a different category and is essentially a rebranding of an old mobile game.

Just as MrGoodliving was acquired by RealNetworks, they brought out a quirky puzzle-cum-arcade game about firing a camel out of a cannon and boosting your way through mid air collecting stars. Turbo Camels: Circus Extreme was a big hit with us and credit to the developers for continuing their quest for successful original IP. Success is often measured in dollars and it would appear that camel molesting in the name of sport didn't appeal to everyone.

The mechanics and idea behind the game were so innovative and perfectly suited to the mobile that it seemed a shame to let such a great concept fade into history. RealNetworks have their fair share of licences already and while this wouldn't work on a Trivial Pursuit board, they have employed the services of the South Park boys to get this game out to the public.

The circus is gone and has been replaced by Butters and his Imaginationland. Unfortunately, Kenny and Cartman don't make an appearance but you'll soon forget about them once the addictive action starts. The game is spread across 60 levels with a teasing difficulty curve. Each level will have a number of rainbows scattered around. Fly around the screen, catch the rainbows and drop on the landing zone to complete the level. Easy. Maybe to begin with but the levels are cleverly arranged with the right mix of strategy and skill to always keep you coming back for more.

Every part of your flight has to be planned, for every bump you make, you earn a little bit of imagination dust that works as your booster to help you get round the course. Most of the numbered keys have their part to play with the outer ring of numbers boosting your guy in the given direction. It's strange that for a game with so many variables, luck has very little to do with completing the game. It's all about trial and error and plotting the best course using the available springs while avoiding the bombs and spears. High scores and awards are available and South Park wallpapers are your reward for completing everything.

The level design seems unchanged from Circus Extreme but the graphics have naturally been changed to fit in with the new branding and the backgrounds have an interesting effect that's worth looking out for.

South Park Imaginationland is a great game that should suit most people and hopefully it's a success and we can look forward to the sequel with a whole bunch of new levels to torment us.