Click here to return to Site Entrance

  • Search

  • Browse



  • mFortune Mobile Casino

  • Recent Comments

  • Test Freaks

    UK Mobile Pages Directory

    View our site in Spanish, German, French or Italian
Genre: Action, Turn based strategy :: Players: 3+ :: Released: 22/6/08

Worms 2008 Review

Developer: THQ Wireless

Pros

Game Features

Rating/100

Cool graphics
Mini games

Cons

Feels more trimmed down than ever

Sound
Help
Save Option
Highscore
Suspend/Resume
Bus/Tube Friendly
See Compatible Handsets

78

Graphics

88

Sound

80

Controls

78

Playability

70

Lastability

75

Review Details
Handset Nokia N81 8Gb
Time Played 2 hours
Game Progress 5 missions

Costas Stephanides’s Review

Review Date: 27/6/08

Space - is this the final frontier?


I first remember playing Worms about 15 years ago. After the saintly heroics of Lemmings, it was time to blow some worms up and restore balance to my karma. Over the years, I have saved fewer and fewer Lemmings but my passion for worm killing continues unabated. Since entering the world of mobile games, my addiction has seen me kill worms continuously over the last few years. I'm not a butcher, there were mellower times during my crusade and I even tried to reason with them over a civilised game of golf. That truce was short-lived however and it wasn't long before I would hunt them down in their own castles. It's now 2008 and THQ Wireless have released their latest Worms offering to feed my blood lust.

According to the creators of Buck Rogers we should easily be capable of space travel and this sentiment is also shared by THQ with Worms 2008 now being set in space (where nobody can hear you squish). It takes a slightly different path to previous mobile worm games and the challenge modes of past have been replaced by classic space theme minigames.

The style of the graphics has also changed and mirrors its console partners with big and bold landscapes. The story mode has been beefed up and gives you a choice of routes as you battle your way through the planets. Enemy forces will try to stop you mid route but after a quick mini game it's back to the standard worms game.

The mini games are a new feature for Worms and certainly taps into the mobile gamers psyche. The games are revamps of classic games including Space Invaders and Jupiter Lander. These games are fun but a little easy and at times. If you get bored of the standard game at least you can take a few minutes out and enjoy some pure casual gaming pleasure.

I would like to say that killing worms has never been easier or more fun but it's not. The story mode places you right in the deep end armed only with your space aged bazooka. The AI is also pretty slow at times and seems that they are not capable of skipping their go and would rather wait for the clock to run down. Having said that, the 2 or 3 player options work really well and the gameplay is fast and at its wormtastic best. The weapons on offer have been reduced to 16 which includes surrender and skip go; so choices are a bit light. The super/atom punch has been greatly weakened as has the dynamite. If it wasn't for the drop ship option, I would have been a little disappointed with the all new weaponry.

We’re not sure if sacrifices had to be made to accommodate the mini games or the lush graphics but ultimately it seems there are only so many ways to merrily blow up a worm. While it may look great, there's not quite enough substance in space.