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Genre: Action, Shoot em up :: Players: 1 :: Released: 13/9/07

Monster Blast Review

Publisher: GlobalFun :: Developer: Runestone Games

Pros

Game Features

Rating/100

Highly addictive
Beautiful graphics and sound
Upgrades to buy mid level

Cons

You will need big buttons or quick fingers
No save mid level and game over once all your lives are lost

Sound
Vibration
Help
Save Option
Highscore
Suspend/Resume
See Compatible Handsets

83

Graphics

84

Sound

82

Controls

77

Playability

93

Lastability

81

Review Details
Handset Sony-Ericsson K600
Time Played 3 hours
Game Progress On normal Level 3-3
Other I'm still going to keep playing until I finish it!!

Anannya Sen’s Review

Review Date: 14/9/07

Another quality offering from Runestone games.


I always look forward to Runestone games now. In the last few years, they have delivered consistently good titles, which while not graphically amazing, have put the fun back into gaming.

Their puzzles have had me pulling out my hair and their latest offering Monster Blast has me cursing under my breath. Which is funny when you realise that this is a game about defeating the unholy so curses probably won't work.

Unlike their previous offerings, Runestone have gone for the frenzied button pressing approach by starting with a very very simple concept. Press the correct button to shoot the monster. The thing is, they have executed it beautifully.

The graphics are lush, cartoony and ironically full of life. Colour, animation, even the facial expressions all suit the mood of the game. Little ripple effects and the disparity between level backgrounds shows what effort has been made on the graphical front. This game looks great, and for supposedly scary monsters, they can look a bit cutesy at times.

The sound has also had a fair bit of attention paid to it as well, because not only do we get a decent tune playing on loading and throughout the game, but we get some really cool and eerie sound speech which suits the mood perfectly. In fact, I enjoyed the sound so much that I kept it on in the train much to the detriment of my fellow passengers.

Controls, now here's the tricky part. If you're going to have a game where you shoot a monster by pressing the right number, the game will work really well on
a) phones with big keypads
b) people who can press buttons quickly
c) those with small enough fingers that a) and b) are not necessary.
So if you fall into one of these categories, you should be fine, otherwise it's down to you as to how fast and frantic you think you can press the right keys. The game starts off slowly as well but picks up quite a bit and you may well find your fingers getting flummoxed.

The gameplay is very addictive. Three difficulty levels to choose from and 20 levels to play. You play the levels in lots of 4 and on every fourth level you have to fight the boss. Now, while the boss won't harm you if he goes off the screen (and will later reappear), if you let a henchman get away, you will lose a life. So it's best to be quick on the trigger finger. The game has some added pizazz by being set on 3 separate heights, so effectively the creatures walk past on a top, middle and bottom level, like a duckshoot at a fairground. They go across at different speeds so you have to obviously get the quick ones first and the slow ones later.

You get points for shooting them and further points for accuracy and speed. Hit two or more in quick succession and you get a combo. And just like the Brucie bonus, points mean prizes. Get enough points and you can buy items in between levels at the shop. These consist of weapon upgrades (which track faster), health restores and also dynamite to throw when things are getting tough.

Did I mention the dynamite? Well, not only can you throw it, but later on it will get thrown at you. And just like the grenades coming towards you on Time Crisis, you have to shoot it as well by pressinng the corresponding number.

I'm torn on the lastability of the game. It is hugely fun to play and highly addictive but once it's game over you have to start from the start. This is effectively like one of those fairground games I mentioned earlier so when you have lost all your lives you can see how you did on the leaderboard. However, you can save your progress in between each level by quitting to the main menu and this will allow you to pick up where you left off.

The levels get fast and frantic towards the end and each time I play it I get just that little bit better or further to make me want to play again. In fact, even though this review is over I think I may have a quick go as I've yet to see the Demons!! Who'd have thought I'd ever be writing a sentence like that!!

Great fun and an highly entertaining game.