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Genre: Quiz/Puzzle/Strategy :: Players: 1 :: Released: 30/10/06

Rubik's Bloxx Twister Review

Developer: Living Mobile


Game Features


Highly addictive
Perfectly suited for the mobile


Only one game mode

Bus/Tube Friendly
See Compatible Handsets












Review Details
Handset Nokia N70

Costas Stephanides’s Review

Review Date: 30/10/06

Could this be the successor to Tetris?

I'm not sure what it is about Tetris, but the damn game has been in the top ten for mobile downloads since records began. To be honest, it is a bit of a shame as Tetris isn't best suited to the mobile. It worked great on the Gameboy but that obviously had dedicated gaming buttons and layout. It's not that easy trying to rotate to position your blocks and rotate clockwise/counter clockwise using the mobile keypad. But we live in a world of brands and memories and it looks like Tetris will forever be close to people's hearts no matter what the device. Naturally its success has spawned countless clones from developers that see a quick buck. Every once in a while a developer comes along and tries to create a Tetris beater that actually takes into account the limitations of the mobile.

Living Mobile have given it a go and attached the Rubik's brand to their Blox Twister game. The aim of the game is to keep matching three blocks of the same colour until the stack reaches the top of the screen. Unlike Tetris where the blocks fall down from the top, the blocks here all rise from the bottom. The longer you play the game, the faster the blocks rise. Rather than having a complicated control system, all you have is a cursor which can swap two blocks around. The cursor is pretty basic and can only be used to swap two horizontal blocks. Some of you may be crying out that this makes the game too basic and it shouldn't be too hard to have a rotating cursor to give you even more matching options. But at the end of the day, this is a made for mobile game and simplicity always rules. All you need to play the game is the 4 directions (to control the cursor) and a swap button. Your options may be limited but sometimes less is more.

The result is a straight forward game that manages to capture the same addictiveness of Tetris. Games last for about 10-15 minutes and always end in a fast paced finale. After some solid play I managed to consistently get around the 50,000 points mark and I thought this was as good as it gets. After a particularly focussed session, the top score was smashed and nearly doubled. Who knows how high you can achieve? As with other block matching games, combos can be developed and these can seriously increase your score. The high score section also includes the highest level, combo and longest time played so there are plenty of things to aim for.

The graphics are pretty decent and seem similar to other Living Mobile games and the sound aint bad with a nice little background tune (no mad Russian music I'm afraid). In my opinion, this is a decent challenge for Tetris's throne so don't be afraid to give it a try when you see it on your operator's portal.