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Genre: Quiz/Puzzle/Strategy :: Players: 1 :: Released: 04/5/06

Flexis Review

Publisher: Telcogames :: Developer: Visual Media

Pros

Game Features

Rating/100

Totally original concept
Great controls

Cons

Not enough options

Sound
Help
Highscore
Suspend/Resume
Bus/Tube Friendly
See Compatible Handsets

89

Graphics

88

Sound

82

Controls

99

Playability

95

Lastability

80

Review Details
Handset Nokia 6600

Costas Stephanides’s Review

Review Date: 05/5/06

Once of the most innovative games we have seen in a long time.


Ideally we would have liked to have saved this for our 500th review but we couldn't wait another couple of weeks. If you are reading this, then the chances are you have Tetris on your phone. After its dominance in the Top 10, every phone must have Tetris and every developer is keen to bring the next Tetris to the mobile gaming world. In our humble opinion, Flexis has the potential to be the next Tetris - just a few minor tweaks to get perfection.

The game is the basic 3 in a row matching colour block style game. Obviously there's a twist. All the previous games in this genre have very rigid boundaries and rules. Flexis has very few boundaries, click the 'more' button under the picture to get an idea of what the game involves. Basically you can control the falling blocks like no other game we've seen. Think Flexible Tetris and you have Flexis. The blocks can be bounced around causing them to somersault and rotate. You can even levitate the blocks by pushing up. The craziness doesn't stop there. Even after a set of blocks have been matched, you can still control some of them and match further blocks and get the chain reactions really going.

The game is split into 6 levels and each level is completed after gaining a set number of points. You gain one point for every block that is matched. Unfortunately there's no bonus points for chain reactions. The game ends when your pile of blocks reach the top of the screen. There is a slight snag to make life awkward; there is a time limit on each drop and you can get carried away levitating your block and ending up with the piece floating way too high. Even if there are no blocks below, you will still lose if your block is too high at the end of the time limit. The real problem is that you don't explicitly know when time is going to run out.

Flexis starts off at a gentle pace and you should use these early levels to get used to exercising your telekinetic skills over the blocks. I cannot express how much fun I had in slamming the blocks down and then watching them bounce and spin around into position. There really is a sense of freedom in this game that I have never witnessed in another puzzle game. The honeymoon doesn't last forever and its not long before things get tricky. Levels can start pre-filled with blocks and sometimes more than one set of blocks can drop at once. Even by level 4, you need some luck at the beginning to give yourself a chance to reach level 5. Level 6 is the final level and you can just keep playing until you lose and aim for the high score. A fair amount of luck and keen wits are required to consistently reach the end but you will have great fun trying.

Graphically, the game is great. The blocks are sharp with a good use of colours and you can even turn off some of the special effects. Sound is ok; no sound effects just a long looping tune.

Flexis a great concept that has transferred from the drawing board beautifully. I would have liked to have seen a few extra features or levels. It should either have been a 30 level marathon or taken a single level continuous approach and lie in between. Having said that I still really enjoying playing this and is definitely worth a look.