Warning: getimagesize(revimgs_2/j/junglebloxx_sml.jpg) [function.getimagesize]: failed to open stream: No such file or directory in /var/sites/m/mobilegamefaqs.com/public_html/reviewfull.php on line 138

Warning: getimagesize(revimgs_2/j/junglebloxx_lrg.jpg) [function.getimagesize]: failed to open stream: No such file or directory in /var/sites/m/mobilegamefaqs.com/public_html/reviewfull.php on line 153
Jungle Bloxx (iPhone) mobile game review by Mobile Game Faqs

Click here to return to Site Entrance

  • Search

  • Browse



  • mFortune Mobile Casino

  • Recent Comments

  • Test Freaks

    UK Mobile Pages Directory

    View our site in Spanish, German, French or Italian
Genre: Puzzle :: Players: 1 :: Released: 29/6/09

Jungle Bloxx (iPhone) Review

Publisher: Digital Chocolate, Inc. ::

Pros

Game Features

Rating/100

Nice graphics
Good puzzle mechanics

Cons

Long loading times
Sound could be better

Sound
Vibration
Help
Save Option
Highscore
Bus/Tube Friendly
See Compatible Handsets

82

Graphics

84

Sound

70

Controls

85

Playability

85

Lastability

88

Review Details
Handset Apple iPhone 3G
Time Played 3 hours
Game Progress 4th city

Costas Stephanides’s Review

Review Date: 30/6/09

Not what you might think from Digital Chocolate


When browsing the App Store catalogue, we came across Jungle Bloxx and thought it would be just another Tower Bloxx clone albeit from the same developers. Not for the first time apparently, I was wrong. Jungle Bloxx is the antithesis to Tower Bloxx. Rather than building column after column, the idea here is to to carefully pick away blocks from the structure and get the red diamond at the top to drop into the safety zone.

This is essentially a puzzle game and doesn't have the time pressures of Tower Bloxx. The plot revolves around an adventurer in search of missing diamonds. After a few tutorial sessions in the camp you arrive at the first temple where you must unlock the map for the diamonds. This is a chance for a little match 3 mini game that's quite similar to Jewel Quest. It's not hard and helps to break up the puzzle play. There are 90 levels in total spread across 9 cities. At the beginning of each level, you will see your precious at the top of a stack of blocks. Touch one of the blocks for it to disappear and let gravity do it's job as the blocks and diamond slip slide downwards. Usually, the levels only take a few touches and block removals for the diamond to drop into place. At the beginning of the levels you are also shown the number of moves required for gold, silver or bronze medals and you are free to replay the level and get the trophies. There are other trophies/relics available for fast playing and high success rates. The requirements are hidden, so you will just have to keep playing until they drop out.

The graphics in Jungle Bloxx are very cute and there is plenty of monkey animation going on in the background while you figure out your moves. As with some of DChoc's other titles, the looping soundtrack is a little plain and there is a lack of sound effects.

Playing through the levels is good fun; the only downer is the long loading times on our 3G model (no doubt the 3GS will fair better). The difficulty ramp is a bit bumpy. Most of the levels are really easy and you can even beat the gold requirements by a couple of moves but there are some levels that are absolute stinkers and will have you puzzling for ages. I'm not sure whether it was intentional, but you can still remove blocks while they are sliding around. If you are quick to cause a major rock slide and swiftly move pieces out of the way for your diamond to fall into place. Sometimes this works really well, other times it's just another strategy that wont work. As you play through the game and visit all the different cities, new blocks will appear. For example in Fire City, touching a red fire block will melt all the surrounding blocks; this is a neat way way of adding fresh challenges across a very long game.

Overall a very solid game but with long loading times on the now ageing iPhone 3G.