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Number of Male and Female Gamers Nearly Equal, But Men Outspend Women 9 to 1 on Virtual Goods, According to New Study from MocoSpace

Story added: 28 May 2011 18:57

MocoSpace, the largest entertainment destination on the mobile Internet, is announcing results from a study of nearly 1500 social gamers on their platform. The company anonymously analyzed user data to see how men and women play social games, spend money and engage with each other.

The study revealed that the MocoSpace platform sees nearly equal traffic from men and women: 53% of MocoSpace mobile social gamers are male, and 47% are female. However, men outspend women 9 to 1 on virtual goods. According to the research, 69% of males buy virtual goods, compared to just 31% of females. Furthermore, that 69% of male gamers are responsible for nearly 90% of all virtual goods bought in-game – proving that men really do love to shop, at least when it comes to gaming.

Male gamers also spend more time playing – but barely. Male gamers spend an average of 21 minutes per day playing MocoSpace’s browser-based social games, while female gamers spend 19 minutes per day. Games on the MocoSpace Games Platform include: Street Wars, Stage Hero, Happy Farm, Blackjack Party, Roulette Party, and The Lost World. The company is seeing over 300,000 monthly active users.

Mobile social gamers also outpace general social networking users as gamers have on average 50 friends each, while non-gamers have an average of just 18. This data makes gamers the most social, most active segment of MocoSpace’s 17 million member strong community.

“Our research shows that from a business perspective both genders demonstrate high levels of engagement, which is good for advertisers - but men and male-dominated titles tend to drive bigger revenues for mobile social game developers,” states MocoSpace CEO Justin Siegel.

To learn more about MocoSpace please visit: www.mocospace.com

Reporting by Costas Stephanides (Editor)

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