EA has announced that BOOM BLOX, the first game developed in collaboration between EA and director and producer Steven Spielberg, is set for a May 2008 release for Nintendo Wii and a more general date of springtime for mobile. This high-energy game features more than 300 levels on the Wii, a cast of more than thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity.
"I am a gamer myself, and I really wanted to create a video game that I could play with my kids," said Steven Spielberg. "BOOM BLOX features an enormous amount of fun challenges and cool scenarios for your kids to solve or for you to master together."
"We developed BOOM BLOX with endless combinations of gameplay in mind," explains Louis Castle, executive producer. "With over three hundred levels, built upon a full real-time physics model, your experience can be as easy or difficult as you want it to be - there really is something for everyone to enjoy."
"My inspiration for this game came while I was playing the Wii for the first time," added Spielberg. "From the initial concept to what the game is today, it’s always been built around the innovations the Wii brings to playing games. BOOM BLOX plays on the enjoyment of building and knocking down blocks, something that can appeal innately to kids and adults of all ages."
While there is much hype about the Wii version, the mobile is getting its own version that will try to bring the fun and groundbreaking action to your phone. For the first time in a mobile game, players will be able to create custom levels and share them with their friends directly from the phone, enjoying a rich, interactive community experience. If we could just get Spielberg to endorse the mobile version as well, then we might be heading in the right direction.